Code
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -5917,6 +5917,16 @@
bool Player::SetPosition(float x, float y, float z, float orientation, bool teleport)
{
+
+ if(GetMapId() == 571 && getLevel()<68)
+ {
+ switch(GetTeam())
+ {
+ case ALLIANCE: TeleportTo(0, -8830.62f, 622.80f, 93.85f, 3.9f); break;
+ case HORDE: TeleportTo(1, 1629.35f, -4373.39f, 31.26f, 3.5f); break;
+
+ }
+ }
// prevent crash when a bad coord is sent by the client
if(!Trinity::IsValidMapCoord(x,y,z,orientation))
{