for (uint32 i = BG WS OBJECT A FLAG; i <= BG WS OBJECT BERSERKBUFF 2; ++i) SpawnBGObject(i, RESPAWN IMMEDIATELY); // players joining later are not egible SpawnBGObject(BG WS OBJECT DOOR A 5, RESPAWN ONE DAY); SpawnBGObject(BG WS OBJECT DOOR A 6, RESPAWN ONE DAY); SpawnBGObject(BG WS OBJECT DOOR H 3, RESPAWN ONE DAY); SpawnBGObject(BG WS OBJECT DOOR H 4, RESPAWN ONE DAY); // players joining later are not eligibles StartTimedAchievement(ACHIEVEMENT TIMED TYPE EVENT, WS EVEN...